Temple Run | |
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App logo | |
Developer(s) | Imangi Studios[1] |
Publisher(s) | Imangi Studios[1] |
Producer(s) | Keith Shepherd and Natalia Luckyanova[1] |
Designer(s) | Keith Shepherd and Natalia Luckyanova[1] |
Programmer(s) | Keith Shepherd and Natalia Luckyanova[1] |
Artist(s) | Kiril Tchangov [1] |
Composer(s) | None |
Engine | Temple Run engine (iOS) |
Version | 1.6 (iOS) 1.0.8 (Android) |
Platform(s) | iOS, Android |
Release date(s) | August 4, 2011 (iOS)[3] March 27, 2012 (Android)[4] |
Genre(s) | Action |
Mode(s) | Single-player |
Media/distribution | iTunes, Google Play |
Temple Run is an "endless running" video game developed by the Raleigh-based Imangi Studios. The player takes on the role of an explorer attempting to steal an idol from a temple and being chased by "demonic monkeys". The game is available on iOS and Android systems.
Temple Run has generally been well received. Gamezebo gave it a 5-star rating, with Art Green calling it "an instant iPhone classic." PC Magazine said the first Android version was "crisp" clean and had "snappy" navigation. They also included it in their "Mobile Apps to keep Kids Happy" list.
However, Common Sense Media has criticized Temple Run's "consumerism," because the player can purchase in-game coins for item in the Store.
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